Hi! I'm Haydn,
I've recently got into game development at the end of 2020, and I'm looking to gain experience developing smaller games in a variety of game engines before investing time in a long-term project. With a good level of Python knowledge, Godot has taken my interest primarily at the moment.
Computing power has always been a limitation of mine growing up, and so I've naturally gravitated to smaller indie games and really value interesting gameplay mechanics or well executed narration over flashy AAA graphics. (eg. Factorio, Celeste, Rogue Legacy, FTL, Enter the Breach, Binding of Isaac, Project Zomboid)
With limited graphic design talent myself. I imagine that my games are likely to emphasise smooth and simple gameplay as a result!